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Learning C# 7 By Developing Games with Unity 2017 - Third Edition: Learn C# Programming by building fun and interactive games with Unity
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Develop your first interactive 2D and 3D platform game by learning the fundamentals of C#Key FeaturesLearn the fundamentals of C# 7 scripting to develop GameObjects and master the basics of the new UI system in Unity 2017Build and develop your 2D game right from scratch and extend it to 3D while implementing the principles of object-oriented programming and coding in C# 7Get to grips with the fundamentals of optimizing your game using the latest features of Unity 2017Book DescriptionDo you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!What you will learnCreate your first 2D and 3D games in UnityUnderstand the fundamentals of variables, methods, and code syntax in C#Use loops and collections efficiently in Unity to reduce the amount of codeDevelop a game using object-oriented programming principlesImplement simple enemy characters into the game to learn point-to-point movement and Tree behaviorsAvoid performance mistakes by implementing different optimization techniquesExport 3D models and animations and import them inside a Unity projectWho This Book Is ForThis book is for game developers and enthusiasts who want to get started with game development with Unity 2017. No prior experience of C# is required.Table of ContentsDiscovering Your Hidden Scripting Skills and Getting Your Environment ReadyIntroducing the Building Blocks for Unity ScriptsGetting into the Details of VariablesGetting into the Details of MethodsLists, Arrays, and DictionariesLoopsObject, a Container with Variables and MethodsLet's Make a Game! - From Idea to DevelopmentStarting Your First GameWriting GameManagerThe Game LevelThe User InterfaceCollectablesEnemiesOptimizations
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Product details
Paperback: 290 pages
Publisher: Packt Publishing - ebooks Account; 3rd Revised edition edition (December 26, 2017)
Language: English
ISBN-10: 1788478924
ISBN-13: 978-1788478922
Product Dimensions:
7.5 x 0.7 x 9.2 inches
Shipping Weight: 1.1 pounds (View shipping rates and policies)
Average Customer Review:
2.6 out of 5 stars
4 customer reviews
Amazon Best Sellers Rank:
#973,383 in Books (See Top 100 in Books)
missing project files at chapter 11 and can't finish it. Also references colors in the pictures that are black and white ...was ok until the forced MISSING prefabs
Does a great job of easing you into C# coding. Although I wish it tackled game design in unity earlier. Holds your hand well if you're terrified of coding.
As another reviewer has stated, the project assets are not compiled correctly; some are even missing. It's really too bad the author has decided to not remedy this issue as the paperback edition of the book is quite pricey for what it is. You're probably better off skipping this one...
Good book for learning C# for Unity 2017. Covers both beginner and intermediate C# -- and explains C# within the context of Unity. Of note, the book's primary example is a 2D not a 3D game. The author explains that: "Creating 2D games is the best option for beginners and is why we primarily focused on 2D games throughout the book, although almost everything that we have created for 2D characters and platforms can be applied to 3D a well."I would encourage this author to create a follow-on book that would focus on 3D games -- and would take an intermediate C# Unity Script developer on to 3D.
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